If you’re looking for a simple, engaging, no-prep game that gets every CNA, PCT and Health Science student involved, look no further than I Have, Who Has?
This classic whole-class card game is one of my go-to activities because it’s fun, fast-moving, and packed with learning benefits.
Today, I’m spotlighting two versions that are perfect for CNA, Health Science programs and even health care facility inservice trainings.
I Have, Who Has? – Common Abbreviations Card Game
I Have, Who Has? – Military Time Card Game
How to Play "I Have, Who Has?" (It’s So Easy!)
Start the Game:
1. Choose one student to start the game by reading only the “Who has…” question on their card aloud.
Example:
“Who has TPR?”
2. All other students check their cards to see if they have the definition.
3. The student with the correct match responds clearly:
I have temperature, pulse, respiration…”
4. Continue the Chain
5.That same student immediately reads the “Who has…” question on their card:
“I have temperature, pulse, respiration, who has q?”
6. Repeat the Process
7. Play continues in a chain until all cards have been used.
End the Game:
1. The final student will read their card and close the loop, often stating:
“I have, and I have the last card!”
Why This Game Works
Playing I Have, Who Has? live in your classroom offers some fantastic benefits:
✅ Keeps All Students Engaged
No hiding in the back! Everyone gets at least one card, so every student must listen and participate.
✅ Builds Fluency in Core Content
Whether you’re reinforcing abbreviations or military time, this game provides repeated exposure in a low-pressure setting.
✅ Encourages Active Listening
Students must pay close attention to classmates’ responses — great practice for real clinical communication.
✅ Promotes Confidence
As students hear correct answers repeated aloud, their confidence grows — especially helpful for learners who tend to second-guess themselves.
✅ Great for Mixed-Level Groups
Advanced and struggling learners can play side‐by‐side — every student contributes to the group’s success.
Final Thoughts
Simple, quick, collaborative — that’s the magic of I Have, Who Has?
In a world of worksheets and lectures, this game brings movement, interaction, and real listening practice to your classroom.
Students love the pace, and you’ll love the learning!
Let me know how you use it — and happy teaching!

